Monday, February 3, 2020

Meh

Finally finished the core story of Monster Hunter World: Iceborne. Then had a long chat with one of my gamer friends.

The game really shows you how shit the industry is. Because honestly, Iceborne isn't super amazing. Yes there are great fights, but also a large minority of essential fights (Shrieking Legiana, Velkhana, and the final boss Shara Ishvalda, to name a few) are frankly terrible. You just run around trying to hit a monster that can't be hit half the time, then you get smacked by a random tail whip or dragon breath out of nowhere and then you just…die. Even after you learn the hunt and it becomes easy, it still feels like a massive "ugh, why?"

Yet this is Steam's top seller for January 2020. And it's well-deserved. Because frankly, what other games suck less than Monster Hunter World? For all its unfun elements the game remains a relative masterpiece.

Anyway, I finally fell asleep at like 4 AM, and got up at 3 PM and saw the piling unfinished job apps over the past few days. Oops. I also need to get back to the gym. My soul hurts.

In lieu of this mess, I've decided to edit my game design goal a bit, make it a somewhat lower life priority. Instead of writing the story/lore/whatever, my goal this month is to complete designing all "skills". (What are skills? That's a topic for another day.) I estimate there will be at least 125 entries, so my goal is to finish 80-ish this month and 45-ish next month. In April/May I want to design the enemies in my game, with hope for at least 30 variants. (I will also begin drawing them a lot more; been a while since I drew anything though, so that will take practice.) And finally, I'll go back to writing, with the hope of still hitting a grand total of 28,000 words by Dec 31.