The game really shows
you how shit the industry is. Because honestly, Iceborne
isn't super amazing. Yes there are great fights, but also a large minority of
essential fights (Shrieking Legiana, Velkhana, and the final boss Shara
Ishvalda, to name a few) are frankly terrible. You just run around trying to
hit a monster that can't be hit half the time, then you get smacked by a random
tail whip or dragon breath out of nowhere and then you just…die. Even after you
learn the hunt and it becomes easy, it still feels like a massive "ugh,
why?"
Yet this is Steam's
top seller for January 2020. And it's well-deserved. Because frankly, what
other games suck less than Monster Hunter World?
For all its unfun elements the game remains a relative masterpiece.
Anyway, I finally fell
asleep at like 4 AM, and got up at 3 PM and saw the piling unfinished job apps
over the past few days. Oops. I also need to get back to the gym. My soul
hurts.
In lieu of this mess, I've decided to edit my
game design goal a bit, make it a somewhat lower life priority. Instead of writing the story/lore/whatever, my goal
this month is to complete designing all "skills". (What are skills?
That's a topic for another day.) I estimate there will be at least 125 entries,
so my goal is to finish 80-ish this month and 45-ish next month. In April/May I want to design the enemies in
my game, with hope for at least 30 variants. (I will also begin drawing them a
lot more; been a while since I drew anything though, so that will take
practice.) And finally, I'll go back to writing, with the hope of still hitting a grand total of 28,000 words by Dec 31.